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/ Champak 86 / (Vol 86) My Disc.iso / Games / restaurante_1062.swf / scripts / DefineButton2_88 / BUTTONCONDACTION on(release).as
Text File  |  2009-04-16  |  7KB  |  213 lines

  1. on(release){
  2.    function ┬º\x04\x05┬º()
  3.    {
  4.       set("\x03",1938 % 511 * 5);
  5.       return eval("\x03");
  6.    }
  7.    var ┬º\x01┬º = -1037 + "\x04\x05"();
  8.    while(true)
  9.    {
  10.       if(eval("\x01") != 988)
  11.       {
  12.          if(eval("\x01") == 319)
  13.          {
  14.             set("\x01",eval("\x01") + 398);
  15.             ┬º┬ºpush(┬º┬ºpop() instanceof function ┬º\x04\x05┬º()
  16.             {
  17.                set("\x03",1938 % 511 * 5);
  18.                return eval("\x03");
  19.             });
  20.             break;
  21.          }
  22.          if(eval("\x01") == 459)
  23.          {
  24.             set("\x01",eval("\x01") - 226);
  25.             ┬º┬ºpush(!function ┬º\x04\x05┬º()
  26.             {
  27.                set("\x03",1938 % 511 * 5);
  28.                return eval("\x03");
  29.             });
  30.             continue;
  31.          }
  32.          if(eval("\x01") == 206)
  33.          {
  34.             set("\x01",eval("\x01") + 357);
  35.             continue;
  36.             continue;
  37.          }
  38.          if(eval("\x01") == 561)
  39.          {
  40.             set("\x01",eval("\x01") + 387);
  41.             ┬º┬ºpush(true);
  42.             continue;
  43.          }
  44.          if(eval("\x01") == 716)
  45.          {
  46.             set("\x01",eval("\x01") - 155);
  47.             continue;
  48.             continue;
  49.          }
  50.          if(eval("\x01") == 49)
  51.          {
  52.             set("\x01",eval("\x01") + 410);
  53.             ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  54.             {
  55.                set("\x03",1938 % 511 * 5);
  56.                return eval("\x03");
  57.             }));
  58.             continue;
  59.          }
  60.       }
  61.       set("\x01",eval("\x01") - 35);
  62.       ┬º┬ºpush(true);
  63.       continue;
  64.       if(eval("\x01") != 233)
  65.       {
  66.          if(eval("\x01") != 67)
  67.          {
  68.             if(eval("\x01") != 608)
  69.             {
  70.                if(eval("\x01") == 855)
  71.                {
  72.                   set("\x01",eval("\x01") - 550);
  73.                   break;
  74.                }
  75.                if(eval("\x01") != 439)
  76.                {
  77.                   if(eval("\x01") != 953)
  78.                   {
  79.                      if(eval("\x01") == 209)
  80.                      {
  81.                         set("\x01",eval("\x01") + 458);
  82.                         ┬º┬ºpush(┬º┬ºpop() and function ┬º\x04\x05┬º()
  83.                         {
  84.                            set("\x03",1938 % 511 * 5);
  85.                            return eval("\x03");
  86.                         });
  87.                         break;
  88.                      }
  89.                      if(eval("\x01") == 563)
  90.                      {
  91.                         set("\x01",eval("\x01") - 243);
  92.                         ┬º┬ºpush(true);
  93.                         continue;
  94.                      }
  95.                      if(eval("\x01") == 742)
  96.                      {
  97.                         set("\x01",eval("\x01") - 303);
  98.                         var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  99.                         {
  100.                            set("\x03",1938 % 511 * 5);
  101.                            return eval("\x03");
  102.                         };
  103.                         continue;
  104.                      }
  105.                      if(eval("\x01") == 717)
  106.                      {
  107.                         set("\x01",eval("\x01") - 154);
  108.                         continue;
  109.                         continue;
  110.                      }
  111.                      if(eval("\x01") == 320)
  112.                      {
  113.                         set("\x01",eval("\x01") - 111);
  114.                         if(function ┬º\x04\x05┬º()
  115.                         {
  116.                            set("\x03",1938 % 511 * 5);
  117.                            return eval("\x03");
  118.                         })
  119.                         {
  120.                            set("\x01",eval("\x01") + 458);
  121.                         }
  122.                         continue;
  123.                      }
  124.                   }
  125.                   set("\x01",eval("\x01") - 634);
  126.                   if(function ┬º\x04\x05┬º()
  127.                   {
  128.                      set("\x03",1938 % 511 * 5);
  129.                      return eval("\x03");
  130.                   })
  131.                   {
  132.                      set("\x01",eval("\x01") + 398);
  133.                   }
  134.                   continue;
  135.                   if(eval("\x01") != 667)
  136.                   {
  137.                      if(eval("\x01") != 948)
  138.                      {
  139.                         if(eval("\x01") != 305)
  140.                         {
  141.                            if(eval("\x01") != 632)
  142.                            {
  143.                               if(eval("\x01") == 107)
  144.                               {
  145.                                  set("\x01",eval("\x01") + 125);
  146.                                  _root.gotoAndStop(2);
  147.                                  _root.Btn_Close(2,false);
  148.                                  _root.Man_View();
  149.                                  _root.man.gotoAndStop(1);
  150.                                  _root.woman.gotoAndStop(1);
  151.                                  _root.Move_Error._visible = false;
  152.                                  _root.Game_over._visible = false;
  153.                                  _root.effect.swapDepths(20000 + random(10));
  154.                                  _root.Character_Hide();
  155.                                  _root.Character_Push();
  156.                                  _root.Text_score.text = _root.Score_Count;
  157.                                  var temp_score_num = _root.Score_Num;
  158.                                  var i = 0;
  159.                                  while(i < temp_score_num + 1)
  160.                                  {
  161.                                     _root.Score_Num = i;
  162.                                     _root.Cream_View();
  163.                                     i++;
  164.                                  }
  165.                                  break;
  166.                               }
  167.                               if(eval("\x01") == 232)
  168.                               {
  169.                                  set("\x01",eval("\x01") - 232);
  170.                                  break;
  171.                               }
  172.                            }
  173.                            set("\x01",eval("\x01") - 525);
  174.                            continue;
  175.                         }
  176.                         set("\x01",eval("\x01") - 238);
  177.                         continue;
  178.                      }
  179.                      set("\x01",eval("\x01") - 93);
  180.                      if(function ┬º\x04\x05┬º()
  181.                      {
  182.                         set("\x03",1938 % 511 * 5);
  183.                         return eval("\x03");
  184.                      })
  185.                      {
  186.                         set("\x01",eval("\x01") - 550);
  187.                      }
  188.                   }
  189.                }
  190.                set("\x01",eval("\x01") - 390);
  191.                ┬º┬ºpush("\x0f");
  192.                continue;
  193.             }
  194.             set("\x01",eval("\x01") - 541);
  195.             continue;
  196.             set("\x01",eval("\x01") - 106);
  197.          }
  198.          set("\x01",eval("\x01") + 675);
  199.          ┬º┬ºpush("\x0f");
  200.          ┬º┬ºpush(1);
  201.       }
  202.       set("\x01",eval("\x01") + 399);
  203.       if(function ┬º\x04\x05┬º()
  204.       {
  205.          set("\x03",1938 % 511 * 5);
  206.          return eval("\x03");
  207.       })
  208.       {
  209.          set("\x01",eval("\x01") - 525);
  210.       }
  211.    }
  212. }
  213.